Created in 2006, SASMO is one of the largest Math Olympiads in the Asian region.  It has expanded the competition to provide an International platform for students from Grade 2 (Primary 2) to Grade 11 (Secondary 5), with differentiated contest papers for every level.

SASMO turns 12 years old this year.  Indonesia has been a big part of SASMO’s success and most supportive country.

SASMO caters to the top 40% of the student population and it aims

• to arouse students’ interest in mathematical problem solving
• to develop mathematical intuition, reasoning, logical, creative and critical thinking.

Student’s encouragement and recognition of the importance of the Olympiad objectives will help your students enjoy the Olympiad programme, which in turn will progressively enable them to become more efficient problem solvers.

SASMO is open to all Grade 2 to 11 students (Primary 2 to 6 and Secondary 1 to 5 students). Each level has a differentiated paper and contains 25 questions within 2 sections:

Section A:  15 Multiple Choice Questions (2 points for each correct answer; 0 point for each unanswered question; deduct 1 point for each wrong answer)

Section B:  10 Non-routine Questions (4 points for each correct answer; no penalty for wrong answers)

Total: 85 points (to avoid negative scores, each student will begin with 15 points)

Individual Awards

All the participants will receive a Certificate of Participation.

The top 40% of the participants will receive an Award Certificate and a medal (Gold for top 8%, Silver for next 12% and Bronze for next 20%).

Perfect scorers will receive a Perfect Score Award and \$100 cash each, up to a maximum of \$5000 for all the perfect scorers. In the rare event when there are more than 50 perfect scorers, the \$5000 will be divided among all the perfect scorers.

## SASMO Syllabus

SASMO reserves the rights to change the syllabus without any prior notice.

• Arithmetic and Statistics
• Geometry and Mensuration
• Solving word problems using model method (or any other non-algebraic methods)
• Non-routine problem solving (including number patterns, divisibility tests, spatial visualisation, logic problems and simple cryptarithms)

• Arithmetic and Statistics
• Geometry and Mensuration
• Solving word problems using model method (or any other methods including algebra)
• Non-routine problem solving (including number patterns, divisibility tests, spatial visualisation, logic problems and cryptarithms)

• Arithmetic and Algebra
• Geometry, Graphs and Mensuration
• Statistics
• Non-routine problem solving (including number patterns, divisibility tests, spatial visualisation, logic problems and cryptarithms)

• Arithmetic and Algebra
• Geometry, Graphs and Mensuration
• Pythagoras’ Theorem
• Statistics
• Non-routine problem solving (including number patterns, divisibility tests, spatial visualisation, logic problems and cryptarithms)